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	<title>Comments on: Video Games, Comics, and Navel-Gazing</title>
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	<link>http://www.notsounwashed.com/2009/04/video-games-comics-navel-gazing/</link>
	<description>Now With More</description>
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		<title>By: Spouge</title>
		<link>http://www.notsounwashed.com/2009/04/video-games-comics-navel-gazing/#comment-256</link>
		<dc:creator>Spouge</dc:creator>
		<pubDate>Fri, 29 May 2009 14:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.notsounwashed.com/?p=128#comment-256</guid>
		<description>Lawkes o&#039; lordy, full on Tim-vision! Commiserations on your 138 deaths!

Just to add my richly-smelling contribution, I&#039;d really like to see more work on Spitfires &amp; Six-shooters as an adventure/comedy narrative - think that kind of world and character creation is where your strength lies, and the old Refried art style and the stuff present in your sketchbooks would give it a look that critics are sure to rate as between &quot;Short-frosting&quot; and &quot;ingeniously splenderific&quot;. 

You could also couple the Apathetic Randomness into that too, running a kind of stream of consciousness sketchdump alongside the more professional grade narrative, thus keeping both the readership and your own workflow engaged over the course of a week/fortnight or whatever your update schedule would be.</description>
		<content:encoded><![CDATA[<p>Lawkes o&#8217; lordy, full on Tim-vision! Commiserations on your 138 deaths!</p>
<p>Just to add my richly-smelling contribution, I&#8217;d really like to see more work on Spitfires &amp; Six-shooters as an adventure/comedy narrative &#8211; think that kind of world and character creation is where your strength lies, and the old Refried art style and the stuff present in your sketchbooks would give it a look that critics are sure to rate as between &#8220;Short-frosting&#8221; and &#8220;ingeniously splenderific&#8221;. </p>
<p>You could also couple the Apathetic Randomness into that too, running a kind of stream of consciousness sketchdump alongside the more professional grade narrative, thus keeping both the readership and your own workflow engaged over the course of a week/fortnight or whatever your update schedule would be.</p>
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		<title>By: Jeremy</title>
		<link>http://www.notsounwashed.com/2009/04/video-games-comics-navel-gazing/#comment-254</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sun, 03 May 2009 14:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.notsounwashed.com/?p=128#comment-254</guid>
		<description>Hey Tim,

Video: Sorry, I tried to watch the whole thing.. I got through 3 minutes, but.. your just so bad at the Baird :P

Comic: Refried was good because while it was another games related web-comic, your content was original. Usually having kick-backs to IRL events; Which many of the readers were involved in at one time or another. I don&#039;t think the WH40k idea would work well long term, and like you said, your playing in someone elses sandpit. Take on the bigger challenge, do the original content. In the long run that will be more personally satisfying and has in my opinion, the highest chance of great success.</description>
		<content:encoded><![CDATA[<p>Hey Tim,</p>
<p>Video: Sorry, I tried to watch the whole thing.. I got through 3 minutes, but.. your just so bad at the Baird :P</p>
<p>Comic: Refried was good because while it was another games related web-comic, your content was original. Usually having kick-backs to IRL events; Which many of the readers were involved in at one time or another. I don&#8217;t think the WH40k idea would work well long term, and like you said, your playing in someone elses sandpit. Take on the bigger challenge, do the original content. In the long run that will be more personally satisfying and has in my opinion, the highest chance of great success.</p>
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